![kings bounty the legend mod kings bounty the legend mod](https://media.moddb.com/images/mods/1/45/44912/Unbenannt-4.jpg)
Moreover, it's what a time-starved urchin such as I has been craving since The Legend. It's an opportunity to really go deep in KB's mechanics, rather than to blunder through being given sequentially beefier stuff. Each race has distinct strategies and combination powers, demanding greater attention but greater rewards - both visual and in terms of artful destructive merriment. What you're really supposed to do is, as you accrue gold and levels, join the other guilds - the dwarves, the orcs, the demons, even the paltry humans.
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You'll do that by joining the first guild on offer, the Undead Veterans, and duly hiring only ghosties and ghoulies and zombies and vampiries and necromanceries until you've brute-forced everything to death. While you can carve through the lot and become king of fights within a couple of hours, that's not really the point. Rather, it's a chance to really explore the game's possible strategies, to buy and combine all the complentary units that are often too sporadically-provided to really make the best of, to accrue item sets and enjoy their bonuses: essentially, to try out all the finer detail that you know the game is capable of, but lack the time, energy and savegames to otherwise bring to bear. It's not a cakewalk, however, depending on both the difficulty setting and which school of combat you pursue. Here though, it's a string of a half-dozen mega-battles, with each one rewarding you comically generously with gold, experience points and loot. Such fights are spaced far apart in the main games, and often encountered when you're worn down by endless smaller fights and fielding a pathetic, ad-hoc motley crew of whatever units you can afford/find. One of the new mini-campaigns triumphs because it focuses purely on boss fights: the all too rarely-seen biggest hitters of the last two games, screen-high monstrosities equipped with frankly unfair powers such as off-map mega-tentacles, infinite spider-spawns and the ability to fatally bury half the map in rock. This isn't StarCraft 2 the game cannot delve off into strange tangents, because it is only really about arranging two armies against each other on hexes.
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For a lazy weekend I'm glad it's there, but it feels like something I've already done to death.įor me, what makes Crossworlds gleam and pirouette so desirably is in the mini-campaigns, where it experiments with just how far it can push what's proven to be a limited formula. If King's Bounty's purpose is primarily as a timesink that scratches the dual itches of strategy and roleplaying, then this is very much the proof of that hour-pudding. I want punchy anecdote-fuelling strangeness, not simply more sprawl.īut there's more orcs, more tactic combinations, more items and more item-battling. I'm not terribly interested in the embiggening gumpf for the Armoured Princess campaign I always felt that lore-heavy expandalone abandoned the madcap satire of King's Bounty: The Legend in the first place, and simply more weight to something already so fatted isn't much of a draw. There's even the vanilla version of AP included, in case you missed out on that.
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Of course, King's Bounty's mini-game is another game's full campaign: there is a lot of content here.
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Specifically, a bunch of new quests, units, spells and whatnot for the main story, plus two new mini-games encouraging heightened tactical thinking. Superficially, Crossworlds is the most cynical yet – having Armoured Princess' campaign at its core with a bunch of bonus content bolted on. I don't really begrudge 1C that, as I'd like them to make money and thus put the requisite resources into a proper sequel (or the upcoming online version), but it's important to not go into either Crossworlds or forerunner Armoured Princess expecting something wildly new. Crossworlds is nominally the third in 1C/Katauri's reborn King's Bounty series, but really it's the second expansion pack in standalone clothing. I've missed you, Kingy-kins.Ĭontext Party Time first. So here I am, far too many hours later: exhausted, behind on a frightening number of chores, fascinating webgames and half-hearted calls to family members, but merrily game-sated and with my pointy finger of judgement all ready to go. Show it even a hint of your soul and it'll eat it, with a beaming smile but without any remorse whatsoever. It's a strategy-roleplaying mash-up that plum doesn't care whether you have time or not. This was intended to be an initial impressions post rather than a Wot I Think, as I didn't have the time to give Crossworlds enough of a shake for a verdict.